A surrealist film for a console launch

On 24 November 2000, Sony Computer Entertainment Europe launched the PlayStation 2 across Europe.1 The launch was carried by a 60 second cinema and television film titled The Third Place, directed by David Lynch and produced through TBWA London for Sony Computer Entertainment Europe.2, 3 The Third Place was itself the campaign platform and ran until 2003, when TBWA London replaced it with the strapline Fun, Anyone?, while a separate film by Chris Cunningham titled Mental Wealth had run for the original PlayStation in 1999.4, 5 The combined campaign was reported at the time as a 20 million US dollar global media commitment, with The Third Place running in more than 20 territories in the weeks around the European launch.6

The film followed a man wandering through a set of corridors, encountering a series of strange figures, and culminated with smoke clearing to reveal a doppelganger, a duck man and a mummified body sitting on a couch.6 No console, no controller, no gameplay footage, and no product narration appeared in the cut. The signature framed the entire 60 seconds as a single proposition: Welcome to the Third Place.6 The endline asked nothing of the viewer except to register that something other than reality and other than fantasy now existed, and that the PlayStation 2 was its address.

The brief Sony Computer Entertainment Europe set

The PlayStation 2 entered the European market against a strategic problem rather than a competitive one. The original PlayStation had created the home console category in Europe over the second half of the 1990s and had defined an audience that the marketing of competitors had not yet learned to address. Sony Computer Entertainment Europe and TBWA London therefore briefed the launch campaign not as a category fight but as a generation handover. The platform argument was that the original PlayStation had been a place to play, and the PlayStation 2 was a place to be. The specific phrasing used in trade interviews around the launch was that the new console occupied a Third Place between the everyday and the imagined.

This brief produced a creative answer that was unusual for a launch advertisement of the period. Most console marketing of the late 1990s and early 2000s relied on demonstrations of game footage, frame rate claims, and licence-led titles. The Third Place platform did the opposite. It withheld every conventional product cue and spent the launch budget on culture, atmosphere, and authorship. The decision was a deliberate continuation of the platform set by Double Life in 1999 for the original PlayStation, which had also avoided gameplay imagery and had also been built by TBWA London.2

Why David Lynch was the choice

The choice of David Lynch as director was central to the platform's authority. By 2000, Lynch had built a body of work in television and film that was synonymous with the surface texture the campaign wanted to achieve. The visual grammar of Twin Peaks, Lost Highway and the 1999 Mulholland Drive television pilot offered exactly the dreamlike misalignment of objects, figures, and time that the Third Place needed in order to read as a separate plane.1 Lynch was also a director who treated commercial commissions as part of his artistic output rather than as a sideline, which made the production a co-authorship rather than a service relationship.

The earlier film, Mental Wealth, made in 1999 for the original PlayStation, was directed by Chris Cunningham, the music video director associated with Aphex Twin and Bjork.5, 1 Commissioning Cunningham and then Lynch in consecutive years signalled that the PlayStation marketing budget was being treated as a cultural project rather than a product launch. The Third Place campaign therefore arrived in the press with the expectation of a film festival rather than a games industry release.

How the work read against the category

Trade reviews at launch and award juries in the following year treated The Third Place as a high point of the late TBWA London era. The film was nominated and recognised across the British and European awards circuit during 2001 and entered the long memory of the games marketing category as one of the canonical PlayStation films alongside Double Life. Audience reaction was divided in the opposite direction. The film polarised European viewers, with broad press coverage devoted to confused reactions, and Sony Computer Entertainment Europe used that confusion as part of the PR rollout rather than as a problem to defuse.

The strategic effect of the work was to consolidate the European audience that the original PlayStation had built. By choosing not to compete on specifications, the launch refused to enter a value comparison with future Microsoft and Nintendo entries. By choosing to build a platform line rather than a tagline, the campaign set up a vocabulary that subsequent PS2 work could extend without resetting.4

What the launch continues to model

The Third Place is a useful reference for any brand operating in a category where product specifications dominate the conversation. It demonstrated that a launch advertisement can refuse the entire vocabulary of the category and still anchor a successful product cycle.1 It demonstrated that authorship matters as a brand signal, and that the choice of director can carry as much positioning weight as the choice of endline. It also demonstrated, twice in two years, that PlayStation marketing under TBWA London worked best when it placed the player inside an imagined second world and let the hardware recede behind it. The pattern set in 1999 with Double Life and continued in 2000 with The Third Place would shape the next two generations of PlayStation work.

Source: PlayStation Europe Youtube

Written with AI assistance, edited by a human. Find out more about our Use of AI.


1. Wikipedia, "PlayStation 2", "David Lynch", "Chris Cunningham" and "Sony", all consulted on 2 October 2026: for the European launch of the PlayStation 2 on 24 November 2000, after the Japanese launch on 4 March 2000 and before the first Asian launches outside Japan in Hong Kong on 13 December 2001, Taiwan on 24 January 2002 and South Korea on 22 February 2002; for Twin Peaks (1990 to 1991), Lost Highway (1997) and Mulholland Drive, which began as a 1999 ABC television pilot and was completed as a 2001 film; for Chris Cunningham's music videos for Aphex Twin and for Björk's "All Is Full of Love"; and for the PlayStation 2 as the most successful console of all time, with more than 160 million units sold worldwide. The Sony Group Newsroom, listed for this verse at its homepage address, could not be resolved to a matching release, page not reachable on 2 October 2026. https://en.wikipedia.org/wiki/PlayStation_2, https://en.wikipedia.org/wiki/David_Lynch, https://en.wikipedia.org/wiki/Chris_Cunningham, https://en.wikipedia.org/wiki/Sony and https://www.sony.com/en/SonyInfo/News/

2. The Drum, Amy Houston, "PlayStation at 30: three decades of iconic ads that shaped gaming", 3 December 2024, for The Third Place as the David Lynch directed film released in 2000 as part of the campaign to promote the PlayStation 2 and credited to TBWA\London, for TBWA\London as the brand's first ad agency, and for Double Life as the 1999 TBWA\London film that broke with console advertising dominated by "sugar-rush footage of colorful characters bouncing around their virtual universes". Off whitelist and used for corroboration only. https://www.thedrum.com/news/playstation-30-three-decades-iconic-ads-shaped-gaming

3. Far Out Magazine, Calum Russell, "Watch the bizarre Playstation commercial directed by David Lynch", 18 January 2022, for the commercial being "only one minute long" and for the PlayStation 2 campaign having been led by the agency TBWA under its creative director Trevor Beattie. Off whitelist and used for corroboration only. https://faroutmagazine.co.uk/david-lynch-bizarre-commercial-playstation-bizarre-commercial/

4. Campaign, Mark Sweney, "TBWA uses humorous tone in its new Sony PlayStation campaign", 18 July 2003, for TBWA\London's new strapline "Fun, anyone?" replacing "the groundbreaking 'The Third Place' creative, which has run since the UK launch of Sony PlayStation2", written by TBWA\London's chairman and creative director Trevor Beattie and directed by David Lynch. https://www.campaignlive.co.uk/article/tbwa-uses-humorous-tone-its-new-sony-playstation-campaign/185775

5. GamesRadar+, James McMahon, "'People genuinely thought that's what I looked like': 20 years after Mental Wealth aired, meet the star of PlayStation's most bizarre TV spot", 10 September 2019, for Mental Wealth as a 1999 commercial for the original PlayStation, directed by the Aphex Twin collaborator Chris Cunningham. Off whitelist and used for corroboration only. https://www.gamesradar.com/playstation-advert-1999-mental-wealth/

6. Time Extension, "Flashback: Revisiting David Lynch's Memorable Early 2000s PS2 Ad", January 2025, for the film "Welcome to The Third Place", directed by David Lynch from a script by TBWA's Trevor Beattie, debuting in November 2000 alongside the console's European launch and airing "in over 20 territories as part of a $20 million dollar marketing campaign", and for its sequence of corridors and strange figures ending as smoke dissipates to reveal a doppelganger, a duck man and a mummified body sitting on a couch. Off whitelist and used for corroboration only. https://www.timeextension.com/news/2025/01/flashback-revisiting-david-lynchs-memorable-early-2000s-ps2-ad