A tavern full of characters and a single absent host
On 5 October 2011, Sony Computer Entertainment America premiered Michael, a two minute film inside the Long Live Play campaign.1, 2 The work was developed by Deutsch LA, which held the PlayStation business in the US for six years until early 2013, and was directed by Simon McQuoid through the production company Imperial Woodpecker.3, 4 The spot opened with a slow approach to a candlelit tavern, then revealed an interior gathered with characters from across the PlayStation catalogue. Drake from Uncharted, Cole from inFamous, Kratos from God of War, Sackboy from LittleBigPlanet, Sweet Tooth from Twisted Metal, Solid Snake, Ezio Auditore, the Helghast from Killzone, Lightning from Final Fantasy, and further franchise figures, 25 characters in all, stood shoulder to shoulder.1, 5, 6
Each character spoke in turn. Each addressed a single name. Each line of dialogue thanked the same individual for what he had done.3, 7 The film closed with a portrait reveal. The toasted figure was not a character at all. He was Michael, a fictional gamer played by Bradley Steven Perry, presented as the audience surrogate for every PlayStation player who had ever held the controller. The endline named the platform: Long Live Play.
The strategic position the platform answered
By 2011, the PlayStation 3 had been on sale for five years.6 The console generation had moved through its launch phase and was settling into the late-cycle period in which retention matters more than acquisition. The Xbox 360 had built its installed base aggressively in the early years of the cycle, and Nintendo had carved out a parallel category with the Wii. PlayStation had recovered ground steadily over the same period, but the platform argument needed to acknowledge the long-tenured PS3 audience rather than try to convert new buyers a fifth year into the cycle.
Long Live Play was therefore designed as a thank-you platform rather than a recruitment platform. The phrasing was deliberate. The line celebrated the act of playing rather than the act of buying, and the platform argument was built around the idea that the brand had a debt to its players rather than the other way round. The campaign opened on 30 August 2011 as the successor to the It Only Does Everything campaign, with a series of community films, then moved into the long-form Michael spot in October 2011 to anchor the platform as a single emotional statement.1, 6, 8
Who Michael is and why the device worked
Michael Cuthbert was the named protagonist of the film. He did not appear on screen until the final frame, where his portrait, a still photograph of a young man in a chair holding a DualShock controller, was lit in the tavern at the position the camera had been moving toward throughout the cut. The reveal was delayed past the point at which most viewers expected it. The structural device of the spot was that the audience kept assuming that the next character to speak would be Michael, only to discover that every speaking character in the film was in fact a guest at his celebration.
The reveal worked because the narrative grammar of the spot promised one kind of pay-off and delivered another. Players expected to see a hero arrive. The film instead handed the hero role to the off-screen player. The audience surrogate device was old, but its execution inside a two minute long film, with dozens of speaking-line cameos from rights-cleared characters across multiple publishers, was unprecedented in the games marketing category at that scale.5 Trade reporting at the time placed the rights-clearance work alone as one of the most complex parts of the production.
The clearance work and the cameos
Long Live Play required the participation of multiple third-party publishers in addition to Sony's own first-party studios.5, 9 Square Enix permitted the Lightning appearance, Konami contributed Solid Snake, Ubisoft permitted Ezio Auditore, and the wider cast of supporting characters drew on a long list of partner studios. The willingness of those publishers to lend their characters to a Sony platform film was itself a positioning statement. PlayStation could legitimately claim, through the cast of the film, that the platform had become the canonical home for a certain kind of cinematic, narrative-led game across publisher lines. The agency credit list and the ad industry coverage of the spot through the autumn of 2011 framed the cameos in exactly that language.
Michael ran on television, in cinemas, on YouTube, and as a centrepiece of the platform's wider community programmes through the holiday quarter. Audience reaction was strong, and the film entered the late-2011 and 2012 awards circuits in North America. The campaign was widely cited inside trade press at the time as one of the strongest PlayStation films, twenty months before Greatness Awaits launched in June 2013.4
What the film continues to model
Michael is a useful reference for any brand asking how to address a long-tenured audience without losing newness. It demonstrated that a platform argument can be built around gratitude rather than acquisition, and that a film can put the audience itself in the protagonist seat by withholding the protagonist from the visible cast. It demonstrated that a console platform can act as a host across publisher lines, and that the right rights-clearance work, when assembled into a single cut, becomes a positioning statement in itself. It also demonstrated, in line with the longer PlayStation pattern that began with Double Life, that the strongest PlayStation marketing keeps the player at the centre of the frame even when the player is, technically, not on screen at all.
Source: Adrenalyze Youtube
Written with AI assistance, edited by a human. Find out more about our Use of AI.
1. PlayStation.Blog, Scott Steinberg, VP of Product Marketing, "PlayStation Nation: 'Long Live Play' Celebrates YOU", 5 October 2011, for the new Long Live Play film airing on national TV from 5 October 2011; for the call, made early in September, for members of the PlayStation Nation to email pictures of themselves holding their PS3 controller; and for the film gathering characters from PlayStation franchises, among them Nathan Drake from UNCHARTED, Kratos from God of War and Sackboy from LittleBigPlanet, all saluting "YOU" the PlayStation gamer. Listed for this verse at its comment page address; it also stands for the PlayStation Blog listed as a brand newsroom. https://blog.playstation.com/2011/10/05/playstation-nation-long-live-play-celebrates-you/ and https://blog.playstation.com/2011/10/05/playstation-nation-long-live-play-celebrates-you/comment-page-5/
2. Hypebeast, Alec Banks, "PS3 'Michael' Long Live Play Commercial", 5 October 2011, for the two minute Long Live Play commercial titled Michael debuting on television that day. Off whitelist and used for corroboration only. https://hypebeast.com/2011/10/ps3-michael-long-live-play-commercial
3. Shots, "Celebrating 20 years of PlayStation Advertising", 1 October 2015, for "To Michael" (2011) having been created by Deutsch LA and directed by Simon McQuoid through the production company Imperial Woodpecker, and for the two minute spot as a thank you note from 25 characters from PlayStation's past, each trading stories. Off whitelist and used for corroboration only. It replaces, for the agency and director credits, the Ad Age Creativity entry "Long Live Play" listed for this verse, page not reachable on 1 October 2026. https://shots.net/news/view/88321-celebrating-20-years-of-playstation-advertising and https://adage.com/creativity/work/long-live-play/24813/
4. GamesBeat, Jeff Grubb, "Sony ditches ad agency responsible for 'Michael' commercial, hires Google Chrome marketers", 5 February 2013, for Deutsch as the agency behind the PlayStation ad in which characters from games talk about a fictional gamer named Michael, for Sony ending its six year relationship with Deutsch in February 2013, quoting Guy Longworth, senior vice president of brand marketing: "Deutsch has been an incredible partner for PlayStation over the last six years, and has delivered stand-out creative and strategy for the PlayStation brand in the U.S.", and for BBH New York taking over the account; and The Drum, "PlayStation 4 unveils ad for 'Greatness Awaits' campaign from BBH New York", 12 June 2013, for Greatness Awaits as BBH New York's PlayStation campaign launched in June 2013. Both off whitelist and used for corroboration only. https://gamesbeat.com/the-playstation-brand-gets-a-new-advertising-agency-sony-ends-relationship-with-firm-behind-michael-spot/ and https://www.thedrum.com/news/2013/06/12/playstation-4-unveils-ad-greatness-awaits-campaign-bbh-new-york
5. Fast Company, Kevin Ohannessian, "Sony Brings PlayStation Characters To A Live Action Spot", 5 October 2011, for the two minute live action spot by Deutsch in which 25 video game characters pay homage to Michael; for Sony characters such as Nathan Drake from Uncharted and Sweet Tooth from Twisted Metal appearing alongside third party characters including Ezio from Assassin's Creed, Snake from Metal Gear Solid and Chell from Portal; for Deutsch and Sony having taken five months and worked with 15 publishers to get the characters right; and for the words of Jason Elm, executive creative director at Deutsch: "No one has ever done a spot with multiple characters from many different games." Off whitelist and used for corroboration only. https://www.fastcompany.com/1785198/sony-brings-playstation-characters-live-action-spot
6. Wikipedia, "PlayStation 3", "Sony", "Kevin Butler (character)" and "Lightning (Final Fantasy)", all consulted on 1 October 2026: for the PlayStation 3 launch in North America on 17 November 2006 and its release by Sony in 2006; for It Only Does Everything as the 2009 to 2011 campaign that Long Live Play succeeded in 2011; and for Lightning appearing in the live action PlayStation commercial "Michael" alongside Nathan Drake, Kratos and Cole McGrath. https://en.wikipedia.org/wiki/PlayStation_3, https://en.wikipedia.org/wiki/Sony, https://en.wikipedia.org/wiki/Kevin_Butler_(character) and https://en.wikipedia.org/wiki/Lightning_(Final_Fantasy)
7. PlayStation LifeStyle, Anthony Severino, "Long Live Play Secret Revealed... It's Michael", 5 October 2011, for the extended video released on 5 October in which PlayStation characters give thanks to "Michael", the "Ultimate PlayStation Gamer", a PlayStation fan like the readers, with most major franchises, exclusive or not, taking part. Off whitelist and used for corroboration only. https://www.playstationlifestyle.net/2011/10/05/long-live-play-reveals-michael/
8. PlayStation.Blog, Scott Steinberg, VP of Product Marketing, "Long Live Play", 30 August 2011, for Long Live Play having been introduced that day as a new brand campaign to celebrate gamers from all walks of life, succeeding the It Only Does Everything campaign introduced two years earlier. https://blog.playstation.com/2011/08/30/long-live-play/
9. Campaign, Maisie McCabe, "Sony raids PlayStation history for PS3 ad", date not shown on the accessible page, for the campaign featuring game characters from the console's 15 year history, including favourites created by EA Games and Activision. https://www.campaignlive.co.uk/article/sony-raids-playstation-history-ps3-ad/1097665